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Super Entity Game Server
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anim_serializers.h
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1 /*
2  * SEGS - Super Entity Game Server
3  * http://www.segs.io/
4  * Copyright (c) 2006 - 2018 SEGS Team (see Authors.txt)
5  * This software is licensed! (See License.txt for details)
6  */
7 
8 #pragma once
9 
10 class BinStore;
11 class QString;
12 struct TextureAnim_Data;
13 
14 template<class Archive>
15 void serialize(Archive & archive, TextureAnim_Data & m);
16 
17 bool loadFrom(BinStore *s,TextureAnim_Data &target);
18 void saveTo(const TextureAnim_Data &target,const QString &baseName,bool text_format=false);
Definition: anim_definitions.h:14
void serialize(Archive &archive, TextureAnim_Data &m)
Definition: anim_serializers.cpp:33
Definition: DataStorage.h:23
bool loadFrom(BinStore *s, TextureAnim_Data &target)
Definition: anim_serializers.cpp:19
void saveTo(const TextureAnim_Data &target, const QString &baseName, bool text_format=false)
archive(cereal::make_nvp("Mods", k.Mods))