SEGS  0.6.1-develop [d2cac982]
Super Entity Game Server
anim_serializers.h File Reference
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template<class Archive >
void serialize (Archive &archive, TextureAnim_Data &m)
bool loadFrom (BinStore *s, TextureAnim_Data &target)
void saveTo (const TextureAnim_Data &target, const QString &baseName, bool text_format=false)

Function Documentation

◆ saveTo()

void saveTo ( const TextureAnim_Data target,
const QString &  baseName,
bool  text_format = false