SEGS  0.4.2
Super Entity Game Server
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Functions
WorldSimulation.cpp File Reference
#include "WorldSimulation.h"
#include "MapInstance.h"
#include "Common/Servers/Database.h"
#include "Events/GameCommandList.h"
#include <glm/gtx/vector_query.hpp>
Include dependency graph for WorldSimulation.cpp:

Functions

void markFlying (Entity &e, bool is_flying)
 
float animateValue (float v, float start, float target, float length, float dT)