SEGS  0.6.1-develop [d2cac982]
Super Entity Game Server
Functions
Team.cpp File Reference
#include "Team.h"
#include "CharacterHelpers.h"
#include "Entity.h"
#include "LFG.h"
#include "Logging.h"
#include "Character.h"
Include dependency graph for Team.cpp:

Functions

bool sameTeam (Entity &src, Entity &tgt)
 
bool makeTeamLeader (Entity &src, Entity &tgt)
 
bool inviteTeam (Entity &src, Entity &tgt)
 
bool kickTeam (Entity &tgt)
 
void leaveTeam (Entity &e)
 
void removeTeamMember (Team &self, Entity *e)
 
bool isSidekickMentor (const Entity &e)
 
SidekickChangeStatus inviteSidekick (Entity &src, Entity &tgt)
 
void addSidekick (Entity &tgt, Entity &src)
 
uint32_t getSidekickId (const Character &src)
 getSidekickId will return the db_id of the given Character's sidekick if any More...
 
SidekickChangeStatus removeSidekick (Entity &src, uint32_t)