SEGS  0.4.2
Super Entity Game Server
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Classes | Functions
StateInterpolator.cpp File Reference
#include "StateInterpolator.h"
#include "Entity.h"
#include <glm/vec3.hpp>
#include <glm/common.hpp>
#include <glm/glm.hpp>
#include <cstdio>
#include <cstdlib>
#include <cstdint>
#include <cmath>
#include <utility>
#include <array>
#include <vector>
#include <bitset>
Include dependency graph for StateInterpolator.cpp:

Classes

struct  bintree_in
 

Functions

float get_interpolator_perturbation (int16_t a1, int level)
 
void interpolate_pos_updates (Entity *a1, std::array< bintree_in, 7 > &a2)
 
std::array< bintree_in, 7 > testEncVec (std::array< PosUpdate, 9 > vals, float min_error)
 
int runTest ()