SEGS  0.6.1-develop [d2cac982]
Super Entity Game Server
Variables
SideWindow.cpp File Reference
#include "SideWindow.h"
#include "ui_SideWindow.h"
#include "Common/Runtime/Prefab.h"
#include "MapViewerApp.h"
#include "CoHSceneConverter.h"
#include "CoHModelLoader.h"
#include "CohModelConverter.h"
#include "DataPathsDialog.h"
#include "glm/gtc/quaternion.hpp"
#include "glm/gtc/type_ptr.hpp"
#include <QtWidgets/QFileDialog>
#include <QtCore/QDebug>
#include <QtCore/QStringListModel>
#include <QStandardItemModel>
#include <Lutefisk3D/Scene/Node.h>
#include <Lutefisk3D/Graphics/Material.h>
#include <Lutefisk3D/Graphics/StaticModel.h>
#include <Lutefisk3D/Resource/JSONFile.h>
#include <Lutefisk3D/Resource/XMLFile.h>
#include <Lutefisk3D/IO/VectorBuffer.h>
Include dependency graph for SideWindow.cpp:

Variables

QString basepath