SEGS  0.4.2
Super Entity Game Server
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ScriptingEngine.cpp File Reference
#include "ScriptingEngine.h"
#include "MapClientSession.h"
#include "SceneGraph.h"
#include "Events/ChatMessage.h"
#include "Events/StandardDialogCmd.h"
#include "Common/NetStructures/Entity.h"
#include "Common/NetStructures/Contact.h"
#include <lua/lua.hpp>
#include <sol2/sol.hpp>
#include <QtCore/QDebug>
Include dependency graph for ScriptingEngine.cpp:

Classes

struct  ScriptingEngine::ScriptingEnginePrivate
 

Macros

#define SOL_CHECK_ARGUMENTS
 

Functions

int luaopen_package (lua_State *)
 
int luaopen_io (lua_State *)
 
int luaopen_os (lua_State *)