SEGS  0.6.1-develop [39915b3b]
Super Entity Game Server
SaveClientOptions.h
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1 /*
2  * SEGS - Super Entity Game Server
3  * http://www.segs.io/
4  * Copyright (c) 2006 - 2019 SEGS Team (see AUTHORS.md)
5  * This software is licensed under the terms of the 3-clause BSD License. See LICENSE.md for details.
6  */
7 
8 #pragma once
9 #include "GameCommand.h"
10 #include "MapEventTypes.h"
12 
13 namespace SEGSEvents
14 {
15 // [[ev_def:type]]
16 class SaveClientOptions final : public MapLinkEvent
17 {
18 public:
19  // [[ev_def:field]]
21  SaveClientOptions() : MapLinkEvent(MapEventTypes::evSaveClientOptions) {}
22  void serializeto(BitStream &bs) const override;
23  void serializefrom(BitStream &bs) override;
25 };
26 } // end of SEGSEvents namespace
27 
void serializeto(BitStream &bs) const override
Definition: SaveClientOptions.cpp:42
Definition: BitStream.h:34
Definition: LinkLevelEvent.h:13
MapEventTypes
Definition: MapEventTypes.h:14
SaveClientOptions()
Definition: SaveClientOptions.h:21
#define EVENT_IMPL(name)
Definition: SEGSEvent.h:77
Definition: SaveClientOptions.h:16
void serializefrom(BitStream &bs) override
Definition: SaveClientOptions.cpp:19
ClientOptions data
Definition: SaveClientOptions.h:20
Definition: clientoptions_definitions.h:51