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Super Entity Game Server
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SaveClientOptions.h
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1 /*
2  * SEGS - Super Entity Game Server
3  * http://www.segs.io/
4  * Copyright (c) 2006 - 2018 SEGS Team (see Authors.txt)
5  * This software is licensed! (See License.txt for details)
6  */
7 
8 #pragma once
9 #include "MapEvents.h"
11 
12 class SaveClientOptions final : public MapLinkEvent
13 {
14 public:
16  SaveClientOptions() : MapLinkEvent(MapEventTypes::evSaveClientOptions) {}
17  void serializeto(BitStream &bs) const override;
18  void serializefrom(BitStream &bs) override;
19 };
void serializeto(BitStream &bs) const override
Definition: SaveClientOptions.cpp:38
Definition: BitStream.h:30
Definition: SaveClientOptions.h:12
void serializefrom(BitStream &bs) override
Definition: SaveClientOptions.cpp:15
ClientOptions data
Definition: SaveClientOptions.h:15
SaveClientOptions()
Definition: SaveClientOptions.h:16
Definition: clientoptions_definitions.h:50
Definition: MapEventTypes.h:11