SEGS  0.6.1-develop [3e741b81]
Super Entity Game Server
Functions
main.cpp File Reference
#include "Servers/HandlerLocator.h"
#include "Servers/MessageBus.h"
#include "Servers/MessageBusEndpoint.h"
#include "Servers/InternalEvents.h"
#include "SEGSTimer.h"
#include "Settings.h"
#include "Logging.h"
#include "Version.h"
#include "AuthServer.h"
#include "Servers/MapServer/MapServer.h"
#include "Servers/GameServer/GameServer.h"
#include "Servers/GameDatabase/GameDBSync.h"
#include "Servers/AuthDatabase/AuthDBSync.h"
#include "AdminRPC.h"
#include <ace/ACE.h>
#include <ace/Singleton.h>
#include <ace/Log_Record.h>
#include <ace/INET_Addr.h>
#include <ace/Reactor.h>
#include <ace/TP_Reactor.h>
#include <ace/OS_main.h>
#include <ace/streams.h>
#include <QtCore/QCoreApplication>
#include <QtCore/QLoggingCategory>
#include <QtCore/QSettings>
#include <QtCore/QCommandLineParser>
#include <QtCore/QDebug>
#include <QtCore/QFile>
#include <QtCore/QElapsedTimer>
#include <thread>
#include <chrono>
#include <mutex>
#include <stdlib.h>
#include <memory>
Include dependency graph for main.cpp:

Functions

ACE_INT32 ACE_TMAIN (int argc, ACE_TCHAR *argv[])