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Super Entity Game Server
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NewEntity.h
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1 /*
2  * SEGS - Super Entity Game Server
3  * http://www.segs.io/
4  * Copyright (c) 2006 - 2018 SEGS Team (see Authors.txt)
5  * This software is licensed! (See License.txt for details)
6  */
7 
8 #pragma once
9 // if this file is included stand-alone this will pull in common definitions
10 #include "MapEvents.h"
11 
12 class NewEntity : public MapLinkEvent
13 {
14 public:
16  {
17 
18  }
19  void serializeto(BitStream &) const;
20  void serializefrom(BitStream &);
21  uint32_t m_cookie;
24 };
Definition: NewEntity.h:12
Definition: BitStream.h:30
void serializeto(BitStream &) const
Definition: NewEntity.cpp:15
void serializefrom(BitStream &)
Definition: NewEntity.cpp:20
NewEntity()
Definition: NewEntity.h:15
bool m_new_character
Definition: NewEntity.h:22
BitStream m_character_data
Definition: NewEntity.h:23
Definition: MapEventTypes.h:11
uint32_t m_cookie
Definition: NewEntity.h:21