SEGS  0.6.1-develop [3e741b81]
Super Entity Game Server
Macros | Variables
MapViewerApp.cpp File Reference
#include "MapViewerApp.h"
#include "CoHSceneConverter.h"
#include "CoHModelLoader.h"
#include "CohModelConverter.h"
#include "CohTextureConverter.h"
#include "SideWindow.h"
#include "Common/Runtime/Prefab.h"
#include "Common/Runtime/SceneGraph.h"
#include "Common/Runtime/RuntimeData.h"
#include "Common/GameData/GameDataStore.h"
#include <Lutefisk3D/Core/Context.h>
#include <Lutefisk3D/Core/CoreEvents.h>
#include <Lutefisk3D/Engine/Engine.h>
#include <Lutefisk3D/Input/InputEvents.h>
#include <Lutefisk3D/Input/Input.h>
#include <Lutefisk3D/Engine/EngineDefs.h>
#include <Lutefisk3D/UI/Text3D.h>
#include <Lutefisk3D/UI/Font.h>
#include <Lutefisk3D/UI/UI.h>
#include <Lutefisk3D/SystemUI/Console.h>
#include <Lutefisk3D/SystemUI/DebugHud.h>
#include <Lutefisk3D/UI/BorderImage.h>
#include <Lutefisk3D/Scene/Scene.h>
#include <Lutefisk3D/Scene/Node.h>
#include <Lutefisk3D/Graphics/Octree.h>
#include <Lutefisk3D/Graphics/Camera.h>
#include <Lutefisk3D/Graphics/DebugRenderer.h>
#include <Lutefisk3D/Graphics/Light.h>
#include <Lutefisk3D/Graphics/StaticModel.h>
#include <Lutefisk3D/Graphics/Model.h>
#include <Lutefisk3D/Graphics/Material.h>
#include <Lutefisk3D/Graphics/Renderer.h>
#include <Lutefisk3D/Graphics/Zone.h>
#include <Lutefisk3D/Resource/ResourceCache.h>
#include <QSettings>
#include <QtCore/QDebug>
#include <QtWidgets/QApplication>
#include <QtWidgets/QMessageBox>
Include dependency graph for MapViewerApp.cpp:

Macros

#define MAX_GRAPH_DEPTH   80
 

Variables

QString basepath
 
int created_node_count = 0