SEGS  0.4.2
Super Entity Game Server
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Macros | Variables
MapViewerApp.cpp File Reference
#include "MapViewerApp.h"
#include "CoHSceneConverter.h"
#include "CoHModelLoader.h"
#include "CohModelConverter.h"
#include "CohTextureConverter.h"
#include "SideWindow.h"
#include <Lutefisk3D/Core/Context.h>
#include <Lutefisk3D/Core/CoreEvents.h>
#include <Lutefisk3D/Engine/Engine.h>
#include <Lutefisk3D/Input/InputEvents.h>
#include <Lutefisk3D/Input/Input.h>
#include <Lutefisk3D/Engine/EngineDefs.h>
#include <Lutefisk3D/UI/Text3D.h>
#include <Lutefisk3D/UI/Font.h>
#include <Lutefisk3D/UI/UI.h>
#include <Lutefisk3D/UI/Console.h>
#include <Lutefisk3D/UI/DebugHud.h>
#include <Lutefisk3D/UI/BorderImage.h>
#include <Lutefisk3D/Scene/Scene.h>
#include <Lutefisk3D/Scene/Node.h>
#include <Lutefisk3D/Graphics/Octree.h>
#include <Lutefisk3D/Graphics/Camera.h>
#include <Lutefisk3D/Graphics/DebugRenderer.h>
#include <Lutefisk3D/Graphics/Light.h>
#include <Lutefisk3D/Graphics/StaticModel.h>
#include <Lutefisk3D/Graphics/Model.h>
#include <Lutefisk3D/Graphics/Material.h>
#include <Lutefisk3D/Graphics/Renderer.h>
#include <Lutefisk3D/Graphics/Zone.h>
#include <Lutefisk3D/Resource/ResourceCache.h>
#include <QSettings>
#include <QtCore/QDebug>
#include <QtWidgets/QApplication>
Include dependency graph for MapViewerApp.cpp:

Macros

#define MAX_GRAPH_DEPTH   80
 

Variables

QString basepath
 
int created_node_count = 0