SEGS  0.6.1-develop [3e741b81]
Super Entity Game Server
Classes | Namespaces | Macros
MapInstance.h File Reference
#include "EntityStorage.h"
#include "EventProcessor.h"
#include "Common/Servers/ClientManager.h"
#include "Servers/ServerEndpoint.h"
#include "Servers/GameDatabase/GameDBSyncService.h"
#include "ScriptingEngine.h"
#include "MapClientSession.h"
#include "NpcGenerator.h"
#include "CritterGenerator.h"
#include <map>
#include <memory>
#include <vector>
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Classes

struct  LuaTimer
 
class  MapInstance
 

Namespaces

 SEGSEvents
 

Macros

#define WORLD_UPDATE_TICKS_PER_SECOND   30
 

Macro Definition Documentation

◆ WORLD_UPDATE_TICKS_PER_SECOND

#define WORLD_UPDATE_TICKS_PER_SECOND   30