SEGS  0.4.2
Super Entity Game Server
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Classes | Macros
MapInstance.h File Reference
#include "EntityStorage.h"
#include "EventProcessor.h"
#include "Common/Servers/ClientManager.h"
#include "Servers/ServerEndpoint.h"
#include "ScriptingEngine.h"
#include "MapClientSession.h"
#include <map>
#include <memory>
#include <vector>
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Classes

class  MapInstance
 

Macros

#define WORLD_UPDATE_TICKS_PER_SECOND   30
 

Macro Definition Documentation

#define WORLD_UPDATE_TICKS_PER_SECOND   30