SEGS  0.4.2
Super Entity Game Server
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Classes
MapClientSession.h File Reference
#include "FixedPointValue.h"
#include "Events/GameCommandList.h"
#include "AuthDatabase/AuthDBSyncEvents.h"
#include "GameDatabase/GameDBSyncEvents.h"
#include <map>
#include <memory>
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Classes

struct  ClientEntityStateBelief
 
struct  MapClientSession