SEGS  0.6.1-develop [d2cac982]
Super Entity Game Server
Classes | Functions
MapClientSession.h File Reference
#include "FixedPointValue.h"
#include "NetCommandManager.h"
#include "Messages/Map/GameCommand.h"
#include <map>
#include <memory>
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struct  ClientEntityStateBelief
struct  MapClientSession


template<class T , typename... Args>
void addSessionCommand (MapClientSession &sess, Args &&... args)

Function Documentation

◆ addSessionCommand()

template<class T , typename... Args>
void addSessionCommand ( MapClientSession sess,
Args &&...  args 
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