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Super Entity Game Server
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GameEventFactory.h
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1 /*
2  * SEGS - Super Entity Game Server
3  * http://www.segs.io/
4  * Copyright (c) 2006 - 2018 SEGS Team (see Authors.txt)
5  * This software is licensed! (See License.txt for details)
6  */
7 
8 #pragma once
12 class CharacterClient;
13 
14 // TODO: Is GameEventFactory a misleading name, since this class is not a factory for 'all' game events ?
15 class GameEventFactory final : public CRUD_EventFactory
16 {
17 public:
18  typedef CharacterClient tClientData ;
20 };
Definition: BitStream.h:30
Definition: GameEventFactory.h:15
CRUDLink_Event GameLinkEvent
Definition: GameEventFactory.h:11
GameLinkEvent * EventFromStream(BitStream &bs) override
Definition: GameEventFactory.cpp:16
CharacterClient tClientData
typedef used by CRUDLink to store per-connection data
Definition: GameEventFactory.h:18
Definition: CRUD_Events.h:131