SEGS  0.6.1-develop [d2cac982]
Super Entity Game Server
Functions
GameDataStore.cpp File Reference
#include "GameDataStore.h"
#include "trick_definitions.h"
#include "Common/GameData/DataStorage.h"
#include "Common/GameData/costume_serializers.h"
#include "Common/GameData/def_serializers.h"
#include "Common/GameData/charclass_serializers.h"
#include "Common/GameData/keybind_serializers.h"
#include "Common/GameData/npc_serializers.h"
#include "Common/GameData/fx_definitions.h"
#include "Common/GameData/fx_serializers.h"
#include "Common/GameData/power_serializers.h"
#include "Common/GameData/trick_serializers.h"
#include "Common/GameData/seq_serializers.h"
#include "Common/GameData/shop_serializers.h"
#include "Common/GameData/shop_definitions.h"
#include "Common/GameData/CommonNetStructures.h"
#include "Logging.h"
#include "Settings.h"
#include <QtCore/QDebug>
#include <QtCore/QString>
Include dependency graph for GameDataStore.cpp:

Functions

int getEntityOriginIndex (const GameDataStore &data, bool is_player, const QString &origin_name)
 
int getEntityClassIndex (const GameDataStore &data, bool is_player, const QString &class_name)
 
GameDataStoregetGameData ()