SEGS  0.4.2
Super Entity Game Server
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Classes | Functions
Friend.h File Reference
#include "CommonNetStructures.h"
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struct  Friend
struct  FriendsList


void addFriend (Entity &src, Entity &tgt)
void removeFriend (Entity &src, Entity &tgt)
bool isFriendOnline (Entity &src, uint32_t db_id)
void toggleFriendList (Entity &src)
void dumpFriends (const Entity &src)
void dumpFriendsList (const Friend &f)