SEGS  0.6.1-develop [d2cac982]
Super Entity Game Server
Functions | Variables
Friend.cpp File Reference
#include "Friend.h"
#include "CharacterHelpers.h"
#include "serialization_common.h"
#include "serialization_types.h"
#include "GameData/playerdata_definitions.h"
#include "GameData/map_definitions.h"
#include "Entity.h"
#include "Logging.h"
#include "Character.h"
Include dependency graph for Friend.cpp:

Functions

void toggleFriendList (Entity &src)
 
void dumpFriends (const Entity &src)
 
void dumpFriendsList (const Friend &f)
 
FriendListChangeStatus addFriend (Entity &src, const Entity &tgt, const QString &mapname)
 
FriendListChangeStatus removeFriend (Entity &src, const QString &friend_name)
 
 CEREAL_CLASS_VERSION (Friend, Friend::class_version) template< class Archive > void serialize(Archive &archive
 
 archive (cereal::make_nvp("FriendsCount", fl.m_friends_count))
 
 archive (cereal::make_nvp("Friends", fl.m_friends))
 

Variables

FriendsListfl
 
FriendsList uint32_t const version