SEGS  0.4.2
Super Entity Game Server
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Macros | Functions
Entity.cpp File Reference
#include "Entity.h"
#include "LFG.h"
#include "Team.h"
#include "Character.h"
#include "Servers/MapServer/DataHelpers.h"
#include "GameData/playerdata_definitions.h"
#include "GameData/npc_definitions.h"
#include <QtCore/QDebug>
#include <algorithm>
#include <cmath>
#include <limits>
#include <sstream>
Include dependency graph for Entity.cpp:

Macros

#define _USE_MATH_DEFINES
 
#define WORLD_UPDATE_TICKS_PER_SECOND   30
 

Functions

void fillEntityFromNewCharData (Entity &e, BitStream &src, const ColorAndPartPacker *packer, const Parse_AllKeyProfiles &default_profiles)
 
void abortLogout (Entity *e)
 
void initializeNewPlayerEntity (Entity &e)
 
void initializeNewNpcEntity (Entity &e, const Parse_NPC *src, int idx, int variant)
 
void markEntityForDbStore (Entity *e, DbStoreFlags f)