SEGS  0.6.1-develop [d2cac982]
Super Entity Game Server
Functions
EntityUpdateCodec.cpp File Reference
#include "EntityUpdateCodec.h"
#include "MapClientSession.h"
#include "GameData/Character.h"
#include "GameData/Entity.h"
#include "GameData/EntityHelpers.h"
#include "MapServer.h"
#include "GameData/GameDataStore.h"
#include "GameData/CoHMath.h"
#include "DataHelpers.h"
#include "Logging.h"
#include <glm/ext.hpp>
Include dependency graph for EntityUpdateCodec.cpp:

Functions

void sendBuffs (const Entity &src, BitStream &bs)
 
void serializeto (const Entity &src, ClientEntityStateBelief &belief, BitStream &bs)