SEGS  0.4.2
Super Entity Game Server
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Functions
EntityUpdateCodec.cpp File Reference
#include "EntityUpdateCodec.h"
#include "MapClientSession.h"
#include "NetStructures/Character.h"
#include "NetStructures/Entity.h"
#include "MapServer.h"
#include "MapServerData.h"
#include "GameData/CoHMath.h"
#include "DataHelpers.h"
#include "Logging.h"
#include <glm/ext.hpp>
Include dependency graph for EntityUpdateCodec.cpp:

Functions

void sendBuffs (const Entity &src, BitStream &bs)
 
void serializeto (const Entity &src, ClientEntityStateBelief &belief, BitStream &bs)