SEGS  0.6.1-develop [d2cac982]
Super Entity Game Server
Functions | Variables
Costume.cpp File Reference
#include "Costume.h"
#include "GameDataStore.h"
#include "BitStream.h"
#include "serialization_common.h"
#include "serialization_types.h"
#include <QtCore/QDebug>
Include dependency graph for Costume.cpp:

Functions

void serializeto (const CostumePart &part, BitStream &bs, const ColorAndPartPacker *packingContext)
 
void serializefrom (CostumePart &part, BitStream &bs, const ColorAndPartPacker *packingContext)
 
template<class Archive >
void serialize (Archive &arc, CostumePart &cp, uint32_t const version)
 
 CEREAL_CLASS_VERSION (CostumePart, CostumePart::class_version) template< class Archive > void Costume
 
 CEREAL_CLASS_VERSION (Costume, Costume::class_version) void Costume
 
void dumpCostumes (vCostumes &costumes)
 
void serializeto (const Costume &costume, BitStream &bs, const ColorAndPartPacker *packer)
 
void serializefrom (Costume &tgt, BitStream &src, const ColorAndPartPacker *packer)
 

Variables

int g_max_num_costume_slots = 4