SEGS  0.6.1-develop [d2cac982]
Super Entity Game Server
Namespaces | Functions | Variables
CohTextureConverter.h File Reference
#include "Common/Runtime/Model.h"
#include <Lutefisk3D/Container/Ptr.h>
#include <Lutefisk3D/Graphics/Texture.h>
#include <Lutefisk3D/Math/Vector2.h>
#include <glm/vec2.hpp>
#include <QHash>
#include <vector>
#include <unordered_map>
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Namespaces

 Urho3D
 

Functions

SEGS::HTexture tryLoadTexture (Urho3D::Context *ctx, const QString &fname)
 
std::vector< SEGS::HTexturegetModelTextures (Urho3D::Context *ctx, std::vector< QString > &a1)
 

Variables

std::unordered_map< uint32_t, Urho3D::SharedPtr< Urho3D::Texture > > g_converted_textures