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Super Entity Game Server
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Functions | Variables
CohTextureConverter.cpp File Reference
#include "CohTextureConverter.h"
#include "CoHSceneConverter.h"
#include "Common/GameData/trick_definitions.h"
#include <Lutefisk3D/Graphics/Texture.h>
#include <Lutefisk3D/Graphics/Texture2D.h>
#include <Lutefisk3D/Core/Context.h>
#include <Lutefisk3D/IO/VectorBuffer.h>
#include <Lutefisk3D/Resource/ResourceCache.h>
#include <Lutefisk3D/Resource/Image.h>
#include <QDirIterator>
#include <QDebug>
Include dependency graph for CohTextureConverter.cpp:

Functions

TextureWrapper tryLoadTexture (Urho3D::Context *ctx, const QString &fname)
 
void preloadTextureNames ()
 
std::vector< TextureWrappergetModelTextures (Urho3D::Context *ctx, std::vector< QString > &a1)
 

Variables

QString basepath
 
QHash< QString,
TextureModifiers * > 
g_texture_path_to_mod