SEGS  0.6.1-develop [d2cac982]
Super Entity Game Server
CohModelConverter.h
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1 /*
2  * SEGS - Super Entity Game Server
3  * http://www.segs.io/
4  * Copyright (c) 2006 - 2019 SEGS Team (see AUTHORS.md)
5  * This software is licensed under the terms of the 3-clause BSD License. See LICENSE.md for details.
6  */
7 
8 #pragma once
9 #include <glm/vec3.hpp>
10 #include <QStringList>
11 #include <vector>
12 
13 namespace SEGS {
14 struct SceneNode;
15 struct GeoSet;
16 
17 }
18 struct GeometryModifiers;
19 struct ModelModifiers;
20 namespace Urho3D {
21 class StaticModel;
22 class Context;
23 class Node;
24 }
25 Urho3D::StaticModel *convertedModelToLutefisk(Urho3D::Context *ctx, Urho3D::Node *tgtnode, SEGS::SceneNode *node,int opt);
Definition: CohModelConverter.h:20
Definition: seq_definitions.h:37
Definition: trick_definitions.h:115
Definition: trick_definitions.h:79
Definition: SceneGraph.h:42
Urho3D::StaticModel * convertedModelToLutefisk(Urho3D::Context *ctx, Urho3D::Node *tgtnode, SEGS::SceneNode *node, int opt)
Definition: CohModelConverter.cpp:388