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CohModelConverter.h
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1 /*
2  * SEGS - Super Entity Game Server
3  * http://www.segs.io/
4  * Copyright (c) 2006 - 2018 SEGS Team (see Authors.txt)
5  * This software is licensed! (See License.txt for details)
6  */
7 
8 #pragma once
9 #include <glm/vec3.hpp>
10 #include <QStringList>
11 #include <vector>
12 
13 struct CoHNode;
14 struct ConvertedGeoSet;
15 struct GeometryModifiers;
16 struct ModelModifiers;
17 namespace Urho3D {
18 class StaticModel;
19 class Context;
20 class Node;
21 }
22 Urho3D::StaticModel *convertedModelToLutefisk(Urho3D::Context *ctx, Urho3D::Node *tgtnode, CoHNode *node,int opt);
Definition: CoHSceneConverter.h:52
Definition: CoHModelLoader.h:112
Definition: trick_definitions.h:114
Urho3D::StaticModel * convertedModelToLutefisk(Urho3D::Context *ctx, Urho3D::Node *tgtnode, CoHNode *node, int opt)
Definition: CohModelConverter.cpp:393
Definition: trick_definitions.h:78