SEGS  0.4.2
Super Entity Game Server
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Functions | Variables
CoHSceneConverter.cpp File Reference
#include "CoHSceneConverter.h"
#include "CoHModelLoader.h"
#include "CohModelConverter.h"
#include "CohTextureConverter.h"
#include "GameData/DataStorage.h"
#include "GameData/scenegraph_serializers.h"
#include "GameData/scenegraph_definitions.h"
#include "GameData/trick_definitions.h"
#include <Lutefisk3D/Core/Context.h>
#include <Lutefisk3D/Graphics/StaticModel.h>
#include <Lutefisk3D/Graphics/Texture.h>
#include <Lutefisk3D/Math/BoundingBox.h>
#include <Lutefisk3D/Math/Matrix3x4.h>
#include <Lutefisk3D/Resource/Image.h>
#include <Lutefisk3D/Resource/ResourceCache.h>
#include <Lutefisk3D/Scene/Node.h>
#include <Lutefisk3D/UI/Font.h>
#include <Lutefisk3D/UI/Text3D.h>
#include <QtCore/QDebug>
#include <QtCore/QDir>
#include <QtCore/QHash>
#include <vector>
Include dependency graph for CoHSceneConverter.cpp:

Functions

bool loadSceneGraph (CoHSceneGraph &conv, const QString &path)
 
Urho3D::Node * convertedNodeToLutefisk (CoHNode *conv_node, const Urho3D::Matrix3x4 &mat, Context *ctx, int depth, int opt)
 

Variables

QString basepath
 
int created_node_count