SEGS  0.6.1-develop [d2cac982]
Super Entity Game Server
Functions | Variables
CoHSceneConverter.cpp File Reference
#include "CoHSceneConverter.h"
#include "CoHModelLoader.h"
#include "CohModelConverter.h"
#include "CohTextureConverter.h"
#include "GameData/DataStorage.h"
#include "GameData/CoHMath.h"
#include "GameData/scenegraph_serializers.h"
#include "GameData/scenegraph_definitions.h"
#include "GameData/trick_definitions.h"
#include <Lutefisk3D/Core/Context.h>
#include <Lutefisk3D/Graphics/Light.h>
#include <Lutefisk3D/Graphics/StaticModel.h>
#include <Lutefisk3D/Graphics/Texture.h>
#include <Lutefisk3D/Math/BoundingBox.h>
#include <Lutefisk3D/Math/Matrix3x4.h>
#include <Lutefisk3D/Resource/Image.h>
#include <Lutefisk3D/Resource/ResourceCache.h>
#include <Lutefisk3D/Scene/Node.h>
#include <Lutefisk3D/UI/Font.h>
#include <Lutefisk3D/UI/Text3D.h>
#include <QtCore/QDebug>
#include <QtCore/QDir>
#include <QtCore/QHash>
#include <vector>
#include <glm/gtc/type_ptr.hpp>
Include dependency graph for CoHSceneConverter.cpp:

Functions

Urho3D::Node * convertedNodeToLutefisk (SEGS::SceneNode *conv_node, Urho3D::Node *urho_parent, const Urho3D::Matrix3x4 &mat, Context *ctx, int depth, int opt)
 

Variables

QString basepath
 
std::vector< ConvertedInstanceg_converted_instances
 
std::unordered_map< SEGS::SceneNode *, int > g_node_to_converted
 
int created_node_count