SEGS  0.6.1-develop [39915b3b]
Super Entity Game Server
CoHModelLoader.h
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1 /*
2  * SEGS - Super Entity Game Server
3  * http://www.segs.io/
4  * Copyright (c) 2006 - 2019 SEGS Team (see AUTHORS.md)
5  * This software is licensed under the terms of the 3-clause BSD License. See LICENSE.md for details.
6  */
7 
8 #pragma once
9 #include "CohTextureConverter.h"
10 #include "Common/Runtime/Model.h"
11 #include <glm/vec3.hpp>
12 #include <QStringList>
13 #include <memory>
14 #include <vector>
15 #include <stdint.h>
16 namespace Urho3D
17 {
18  class StaticModel;
19 }
20 namespace SEGS
21 {
22  struct VBOPointers;
23 }
25 
26 float *combineBuffers(SEGS::VBOPointers &meshdata, SEGS::Model *mdl);
Definition: CohModelConverter.h:20
Definition: Model.h:88
Definition: seq_definitions.h:37
Definition: Model.h:32
float * combineBuffers(SEGS::VBOPointers &meshdata, SEGS::Model *mdl)
Definition: CoHModelLoader.cpp:39