SEGS  0.6.1-develop [d2cac982]
Super Entity Game Server
Classes
ClientManager.h File Reference
#include "Common/CRUDP_Protocol/ILink.h"
#include "InternalEvents.h"
#include "SEGSEvent.h"
#include "SEGSTimer.h"
#include <ace/OS_NS_time.h>
#include <QDebug>
#include <thread>
#include <mutex>
#include <memory>
#include <unordered_map>
#include <vector>
#include <cassert>
#include <cinttypes>
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Classes

class  ClientSessionStore< SESSION_CLASS >
 
struct  ClientSessionStore< SESSION_CLASS >::ExpectClientInfo
 
struct  ClientSessionStore< SESSION_CLASS >::WaitingSession
 The WaitingSession struct is used to store sessions without active connections in any server. More...
 
struct  ReaperProtection< SESSION_CLASS >