SEGS  0.6.1-develop [d2cac982]
Super Entity Game Server
Functions
Character.cpp File Reference
#include "Character.h"
#include "CharacterHelpers.h"
#include "BitStream.h"
#include "Entity.h"
#include "Costume.h"
#include "Friend.h"
#include "serialization_common.h"
#include "Messages/GameDatabase/GameDBSyncEvents.h"
#include "GameData/chardata_serializers.h"
#include "GameData/entitydata_serializers.h"
#include "GameData/playerdata_definitions.h"
#include "GameData/playerdata_serializers.h"
#include "GameData/GameDataStore.h"
#include "Servers/MapServer/DataHelpers.h"
#include "Logging.h"
#include <QtCore/QString>
#include <QtCore/QDebug>
#include "Settings.h"
Include dependency graph for Character.cpp:

Functions

void serializeStats (const Parse_CharAttrib &src, BitStream &bs, bool)
 
void serializeFullStats (const Parse_CharAttrib &src, BitStream &bs, bool)
 
void serializeLevelsStats (const Character &src, BitStream &bs, bool)
 
void serializeStats (const Character &src, BitStream &bs, bool sendAbsolute)
 
void serializeFullStats (const Character &src, BitStream &bs, bool sendAbsolute)
 
bool toActualCharacter (const GameAccountResponseCharacterData &src, Character &tgt, PlayerData &player, EntityData &entity)
 
bool fromActualCharacter (const Character &src, const PlayerData &player, const EntityData &entity, GameAccountResponseCharacterData &tgt)