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Super Entity Game Server
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Classes | Typedefs
CRUDP_Packet.h File Reference
#include "BitStream.h"
#include <set>
#include <deque>
#include <vector>
#include <stdint.h>
#include <chrono>
#include <memory>
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class  CrudP_Packet


using lCrudP_Packet = std::deque< std::unique_ptr< CrudP_Packet >>
using vCrudP_Packet = std::vector< CrudP_Packet * >
using ivCrudP_Packet = vCrudP_Packet::iterator

Typedef Documentation

using ivCrudP_Packet = vCrudP_Packet::iterator
using lCrudP_Packet = std::deque<std::unique_ptr<CrudP_Packet>>
using vCrudP_Packet = std::vector<CrudP_Packet *>