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Super Entity Game Server
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AuthLink.h File Reference
#include "LinkLevelEvent.h"
#include "Buffer.h"
#include "EventProcessor.h"
#include "AuthProtocol/AuthEvents.h"
#include "AuthProtocol/AuthPacketCodec.h"
#include "AuthProtocol/AuthOpcodes.h"
#include "Common/CRUDP_Protocol/ILink.h"
#include <ace/ACE.h>
#include <ace/Synch.h>
#include <ace/SOCK_Stream.h>
#include <ace/Message_Queue.h>
#include <ace/Message_Block.h>
#include <ace/Thread_Mutex.h>
#include <ace/Event_Handler.h>
#include <ace/Svc_Handler.h>
#include <ace/Reactor_Notification_Strategy.h>
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Classes

class  AuthLink
 

Enumerations

enum  AuthLinkType { AuthLinkType::Server = 0, AuthLinkType::Client = 1 }
 

Enumeration Type Documentation

enum AuthLinkType
strong
Enumerator
Server 
Client